Gender inclusiveness in the software workforce is receiving a lot of attention
these days, but it overlooks a potentially critical factor—the
software itself. Research into how individual differences cluster by
gender shows that males and females tend to work differently with software that
aims to help people solve problems (e.g., tools for debugging, for
end-user programming, for game-based learning, and for visualizing
information). However, many features of problem-solving software are
(inadvertently) designed around the way males tend to problem-solve.
In this
talk, I’ll explain 5 facets of gender inclusiveness in software and how
they tie to a large body of foundational work from computer science,
psychology, education, communications, and women’s studies. I’ll also
present emerging work on our GenderMag method, an inspection method that
encapsulates these 5 facets into practitioner-ready form. Emerging empirical
results suggest that GenderMag is remarkably effective at enabling software
practitioners to pinpoint gender inclusiveness issues in their own
software.
Speaker Bio
Margaret Burnett's (http://web.engr.oregonstate.edu/~burnett/) research on gender inclusiveness in software — especially in software tools for programming and problem-solving — spans over 10 years. Prior to this work, most gender investigations into software had addressed only gender-targeted software, such as video games for girls. Burnett and her team systematically debunked misconceptions of gender neutrality in a variety of software platforms, and then devised software features that help avert the identified problems. She has reported these results in over 30 publications, and has presented keynotes and invited talks on this topic in 7 countries. She serves on a variety of HCI and Software Engineering committees and editorial boards, and also serves on the Advisory Board of the National Center for Women & Information Technology (NCWIT) Academic Alliance.
Speaker Bio
Margaret Burnett's (http://web.engr.oregonstate.edu/~burnett/) research on gender inclusiveness in software — especially in software tools for programming and problem-solving — spans over 10 years. Prior to this work, most gender investigations into software had addressed only gender-targeted software, such as video games for girls. Burnett and her team systematically debunked misconceptions of gender neutrality in a variety of software platforms, and then devised software features that help avert the identified problems. She has reported these results in over 30 publications, and has presented keynotes and invited talks on this topic in 7 countries. She serves on a variety of HCI and Software Engineering committees and editorial boards, and also serves on the Advisory Board of the National Center for Women & Information Technology (NCWIT) Academic Alliance.
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